General Calls
Verbal calls every player should recognize
Hold: The most important safety rule. Stop immediately. If you have to put a foot down for balance, check the ground first.
Gamepause: Game time is frozen, and you are out of character for the remainder of the gamepause.
Lay on: Generally with a count down, lay on ends holds and gamepauses.
Waylay: If the person waylaying you is outside your peripheral vision, you fall unconscious. To waylay, simply hit someone and say “waylay”.
Forsooth: This is used when your character is doing an action which you are incapable or uncomfortable performing for real. Describe in depth what your character is doing.
Late: The hit you received was late and can be ignored.
Strike: If you are hit with a strike spell, treat it as a weapon hit.
Bash: Either a spell or a modifier to a weapon. You take two damage to the area (only matters for armor).
Freeze: If you are hit by a freeze spell, you are frozen and cannot move for thirty seconds.
Die: Treat being hit by a death wish spell as a lethal hit ignoring armor.
Poison: If you are hit by a poisoned weapon, treat is as a lethal hit if it did not strike armor, otherwise as a normal hit on the armor.
Crushing: A crushing weapon ignores and destroys armor, and when the weapon you’re holding is hit by a crushing weapon, all hit areas touching that weapon are considered hit (ignoring and destroying armor).
Deflect/Dodge/Parry: The weapon hit or spell was ignored.
No Effect: The energy type and/or the hit area has no effect.
Gamepause: Game time is frozen, and you are out of character for the remainder of the gamepause.
Lay on: Generally with a count down, lay on ends holds and gamepauses.
Waylay: If the person waylaying you is outside your peripheral vision, you fall unconscious. To waylay, simply hit someone and say “waylay”.
Forsooth: This is used when your character is doing an action which you are incapable or uncomfortable performing for real. Describe in depth what your character is doing.
Late: The hit you received was late and can be ignored.
Strike: If you are hit with a strike spell, treat it as a weapon hit.
Bash: Either a spell or a modifier to a weapon. You take two damage to the area (only matters for armor).
Freeze: If you are hit by a freeze spell, you are frozen and cannot move for thirty seconds.
Die: Treat being hit by a death wish spell as a lethal hit ignoring armor.
Poison: If you are hit by a poisoned weapon, treat is as a lethal hit if it did not strike armor, otherwise as a normal hit on the armor.
Crushing: A crushing weapon ignores and destroys armor, and when the weapon you’re holding is hit by a crushing weapon, all hit areas touching that weapon are considered hit (ignoring and destroying armor).
Deflect/Dodge/Parry: The weapon hit or spell was ignored.
No Effect: The energy type and/or the hit area has no effect.